Using Conditional GANs to Build Zelda Game Levels | Synced
A team of researchers has proposed a Generative Adversarial Network based model tasked with creating playable and aesthetically appealing game levels for popular action-adventure video game series ...
Source: Synced | AI Technology & Industry Review
A team of researchers has proposed a Generative Adversarial Network based model tasked with creating playable and aesthetically appealing game levels for popular action-adventure video game series The Legend of Zelda.