Building Unreal Engine 5.7 blueprint project package for Windows under Linux (Ubuntu 24.04)
I have managed to compile my project based on 3rd person sample in UE 5.7 using Umu/Proton. Here is how to do it: 1. Set paths and create AutoSDK dir: export UE_PATH=/Path/To/UE_5.7 # Set this to y...

Source: DEV Community
I have managed to compile my project based on 3rd person sample in UE 5.7 using Umu/Proton. Here is how to do it: 1. Set paths and create AutoSDK dir: export UE_PATH=/Path/To/UE_5.7 # Set this to your Unreal Engine dir export MSVC_PATH=$UE_PATH/AutoSDK/HostWin64/Win64 mkdir -p $MSVC_PATH 2. Download Windows SDK and Visual Studio Build Tools using msvc-wine: cd $UE_PATH git pull https://github.com/mstorsjo/msvc-wine cd msvc-wine ./vsdownload.py --accept-license \ --major 17 \ --dest $MSVC_PATH \ --msvc-version 17.8 \ --sdk-version 10.0.22621 --architecture x64 \ --host-arch x64 $ ./install.sh $MSVC_PATH 3. Create necessary symlink: ln -s $MSVC_PATH/VC/Tools/MSVC $MSVC_PATH/VS2022 4. Download GE-Proton10-34: cd $UE_PATH wget https://github.com/GloriousEggroll/proton-ge-custom/releases/download/GE-Proton10-34/GE-Proton10-34.tar.gz tar -xzf ./GE-Proton10-34.tar.gz 5. Download Umu-Launcher: wget https://github.com/Open-Wine-Components/umu-launcher/releases/download/1.4.0/umu-launcher_1.4.0